
Some new Haze info from the latest issue of the Official PlayStation Magazine.
- At the same time flames engulf the grass and burned-out buildings.
- A cool remote-controlled grenade - simply lob it at a position then use the trigger to blow it up.
- On the ground, you'll be able to get behind the wheel of chunky APC's as well as speedy buggies.
- There's also a whole range of Promise Hand vehicles that Free Radical Design is yet to reveal. This is an improvisational guerilla force though, so we're fully expecting them to come at you in rusty, armour-plated Datsun Cherry's.
- Overdosing teammates may end up pointing rockets at their own bases, or pulling the pins from hand grenades and just standing there laughing.
- There are about 12 different environments ranging from some quite claustrophobic interiors to epic vistas. The level I was playing the other day, to walk across it - without enemies in it - took me over an hour.
- We didn't want to do the kind of enforced emotion through game design: protect the civilian, if they die it's game over, therefore you care about them.
Well, that doesn't enforce emotion... the only emotion you tend to get from that is frustration. It does that bizarre reverse thing where you actually end up getting p****ed off at them because they keep getting killed.
- Haze is definetly quicker-paced than it was when we showed it at E3, although it's still a little slower, more tactical experience than Timesplitters.
- Metal Gear Solid: "It has a similar message to Haze, although I've handled it in a different way. I've always admired Kojima for being overtly political. Politics should never interfere with gameplay, but having a theme worth thinking about gives the experience real substance," says Rob.
Thanks to deded